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1. Domination: 4 teams - in Feedback/Requests [original thread]
WOW!!! this is an awesome idea and makes complete sense, no joke. This would make domination more competitive and almost no chance of a complete redline. The maps would have to altered a bit but absolutely worth it! would be a bit of a chaos and y...
- by Poison Diego - at 2015.11.10 14:28:00
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2. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Bout damn time \o/ Edit: hey so since you added a new module to vehicles do you think you can use that same idea to create resistance mods and heat sinks for infantry? Nice try AMARR SCUM!
- by Poison Diego - at 2015.03.05 09:34:00
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3. Pilot Suits: I Give In - in Feedback/Requests [original thread]
Mad Syringe wrote: Poison Diego wrote: The swarmlauncher is, and is always made to powerful. With 1.7 I saw actual hope for vehicle pilots but it doesn't seem like CCP can stand on their own feet and tell the population when enough is enough...
- by Poison Diego - at 2015.02.26 22:17:00
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4. Pilot Suits: I Give In - in Feedback/Requests [original thread]
The swarmlauncher is, and is always made to powerful. With 1.7 I saw actual hope for vehicle pilots but it doesn't seem like CCP can stand on their own feet and tell the population when enough is enough. As soon as people noticed that their comfo...
- by Poison Diego - at 2015.02.25 14:20:00
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5. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
This game is like a phone app now. You wont be able to do anything unless you pay fortunes.
- by poison Diego - at 2015.02.06 14:57:00
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6. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
Are you serious, this is outrageous. Spent 50-60 dollars on 1 experimental weapon a month?!!!! FFS!!! They are not that OP and even if only 1 a day it would take a week to gather supplies for 1-3 pub matches. This is bullcrap and I should have sta...
- by poison Diego - at 2015.02.06 14:52:00
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7. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cass Caul wrote: Main support suits: Logistics gk.0 and Logistics ck.0 HP shouldn't be a concern, as although survivability is important, their capacity for out-tanking Assault was a primary cause for Slayer-Logi being a thing. Nanite Injector...
- by poison Diego - at 2015.02.02 11:44:00
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8. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
KA24DERT wrote: The more I think about it, the more I realize that nerfing movement is the correct solution to bad netcode. If you can't move, the network prediction has nothing to predict! I also think that removing ISK from the game is the ...
- by poison Diego - at 2014.12.08 13:45:00
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9. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, So pretty much guys, we are killing every other scout than the caldari Caldari is gonna be the way to go... wait... does CCP favourite the Caldari? What a revelation..
- by poison Diego - at 2014.12.02 16:46:00
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10. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Is this yet another buff to the caldari scout?!!
- by poison Diego - at 2014.12.02 16:38:00
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11. REs need a setback - in Feedback/Requests [original thread]
Those are the things making scouts so OP in PC. Those are the things making PC pointless and boring. Being able to run and throw them as much as 30-40 meters is just utter bullsh*t. According to calculations that me and many of my buddies have so...
- by poison Diego - at 2014.11.09 22:01:00
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12. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
10 degrees!! damn! Now the swarm will almost not bend me over every time
- by poison Diego - at 2014.10.24 18:30:00
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13. Hotfix Delta: STOP unskilled invisible BOMBERS [VIDEO] - in Feedback/Requests [original thread]
John Psi wrote: Dear Rattati, just check this 3min video evidence: 1. 0:07 Mark jump point. 2. 0:40 Making ordinary jump, mark landing point. 3. 1:30 Making sustained* jump, mark landing point. 4. 1:42 The difference between ordinary and sus...
- by poison Diego - at 2014.10.19 16:51:00
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14. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Like the idea of negative effect on precision while cloaked. That is the best Idea I've heard so far
- by poison Diego - at 2014.10.16 12:38:00
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15. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Blueprint For Murder wrote: Gavr1lo Pr1nc1p wrote: All scouts are EWAR specialized suits, and thus should be the masters of eWAR in almost every way. Sentinels are CQC combat specialized suits, and thus should be the masters of CQC combat i...
- by poison Diego - at 2014.10.12 19:27:00
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16. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: poison Diego wrote: I agree with some of the thing you are saying but if you are making scouts unusable, in PC there will be nothing but HMGs and slayer logis on the field AGAIN! this is a cycle. then they will moan...
- by poison Diego - at 2014.10.10 23:25:00
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17. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
el OPERATOR wrote: @OP On the surface I think this is a good suggestion, so long as the AmarrScout bonus overlap is resolved, Shared Squad Vision STAYS, and the Cloak KEEPS its dampening values. All in all I think EWAR is one of the best eleme...
- by poison Diego - at 2014.10.10 23:18:00
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18. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: Izlare Lenix wrote: I really hope CCP is smarter than the OP because if scouts are rendered useless again, the vast majority of players will go hmg heavy. If you recall long ago during the dark days of logi slayers t...
- by poison Diego - at 2014.10.10 21:51:00
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19. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Removing the shared passive scan will remove the role of both the amarr and caldari scouts and sounds really ridiculous. The amarr will become utterly useless once more, especially if you are talking about that assaults should see scouts with some...
- by poison Diego - at 2014.10.09 23:24:00
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20. Hotfix: ADS Community Respec - in Feedback/Requests [original thread]
Breakin Stuff wrote: 1. Swarm changed to 4 per volley - Higher alpha damage less impact time We're sorry, this waaahmbulance ride was unwarranted. Base damage of the four shot proto swarm is now 75 less than the six missile vomiting monster....
- by poison Diego - at 2014.09.24 04:06:00
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